Projects & Tools

Open source work

Here are some things I've built that I can share. A mix of production tools, open-source utilities, and side projects.

Filtered by:
  • Project
    comfyui-pipedream
    Tool

    Production pipeline utility nodes for ComfyUI — output naming, network paths, shot tokens, wedge iteration, and multi-input switching. Pipedream is not a visual effects node pack, it's plumbing.

  • Project
    VrayGaussianGeometry Animator
    Tool

    A 3ds Max script for animating V-Ray Gaussian Geometry parameters procedurally, enabling automated rendering workflows for scatter and instancing setups.

  • Project
    Debris Maker 2
    Tool

    The DebrisMaker2 is a free procedural geometry creation tool for 3ds Max, that lets you quickly create objects for your 3D scenes. With the DebrisMaker2 you can create brick, corrugated metal, crystals, gemstones, snowflakes, grass, gravel, leaves, logs, splinters, meteors, obsidian, pigeons, planks, twigs, river stones, sandstone, shrapnel and slate. You can input parameters to customize the style of your debris.

  • Project
    AE Transform Exporter
    Tool

    Here is a free tool for copying animation from 3ds Max into After Effects via the clipboard, and the native AE clipboard data. You will be able to copy and paste keyframe data for position, rotation and scale from 3ds Max onto objects in AE.

  • Project
    Dabelow Toolbox
    Tool

    My personal toolset for 3ds Max: a collection of MaxScript utilities for the everyday modeling, scene and rendering tasks that come up in production.